Activity 1: Warm-up · 5 minutes
Invention Guessing Game
a) Aims
Ss activate prior knowledge of inventions and recall the topic vocabulary before the review.
b) Content
Ss look at pictures of inventions and guess the name in English. T asks Ss to say one benefit of each invention using the words invention, device, portable, battery, benefit and prototype.
c) Expected outcomes
A list on the board of 5 inventions with one benefit each, for example: 'A portable device helps people record notes anywhere.' Ss say the topic words correctly: invention (phát minh), device (thiết bị), portable (có thể mang theo), battery (pin), benefit (lợi ích), prototype (mẫu thử).
d) Organisation
Teacher's activities
Students' activities
Teacher
Step 1: Task delivering
T shows the first picture and asks: 'What is this invention? What is it used for?' T explains the game: pairs guess the invention and say one benefit within 30 seconds per picture.
Students
Ss listen to the rules and look at the pictures.
Teacher
Step 2: Task performance
T flashes the pictures one by one and monitors pairs, helping with vocabulary.
Students
Pairs guess, for example: 'It is a device. It is useful for recording notes.' Ss use portable and battery when they can.
Teacher
Step 3: Report and discussion
T invites 3–4 pairs to share their answers and writes the key words on the board.
Students
Ss report, for example: 'The digital microscope is a device. Its benefit is that scientists can see small things clearly.'
Teacher
Step 4: Conclusion and assessment
T confirms the answers, presents the six topic words with their meanings and links them to the unit: 'Today we review the grammar and pronunciation of this unit.'
Students
Ss copy the key vocabulary into their notebooks.