Activity 1: Warm-up · 6 minutes
Guess the invention
a) Aims
Ss activate prior knowledge about inventions and get ready for the topic of the lesson.
b) Content
Ss play a quick guessing game. T describes an everyday device in 2–3 simple sentences without naming it, for example: 'It is small and portable. We use it to make calls and send messages. It needs a battery.' Ss guess the device. Then T asks: 'What is an invention?' and writes the word invention on the board.
c) Expected outcomes
Ss name at least three inventions (e.g. mobile phone, computer, robot). Ss understand that an invention is a new device or idea that people create, and they connect the word invention with the topic of the unit.
d) Organisation
Teacher's activities
Students' activities
Teacher
Step 1: Task delivering
T says: 'Let's play Guess the invention. I will describe a device, and you guess what it is.' T gives the first description.
Students
Ss listen carefully and get ready to guess.
Teacher
Step 2: Task performance
T gives two or three more descriptions and asks: 'What other inventions do you know?'
Students
Ss raise hands and guess, e.g. 'It is a mobile phone.' Ss name other inventions they know in pairs.
Teacher
Step 3: Report and discussion
T invites 2–3 Ss to share their answers with the class and writes the names on the board.
Students
Ss report: 'A mobile phone is an invention.' 'A computer is an invention.' 'A robot is an invention.'
Teacher
Step 4: Conclusion and assessment
T confirms the answers and writes 'invention' on the board: 'An invention is something new that people create. Today we will learn about inventions and how to use English to talk about them.'
Students
Ss repeat the word 'invention' and write the title of the lesson in their notebooks.